Designed out the mechanics and systems for the title. Planned them out via white board prototyping. Worked with engineers to map out the integration in ActionScript. Then alongside artists, handled the integration of art assets into the engine and attaching their interactive elements.
Using GarageBand, I created the background music theme for the game.
One of the great intended design features is the ability to re-skin the game. Just like in typical pinball, organizations may want to brand a machine to fit their property and be used as a marketing tool. Bonkerz was able to become Save the Dodos Pinball within a few hours, integrating art assets easily to feel like a whole new game.