Led the design and production teams, working with them to nail down the mechanics for the game and best practices to teach the required material. Communicated between artists, engineers, producers, and outsource clients the content pipeline. Organized and presented the game materials at trade shows and for management teams.
Setup the schedule for tasks and milestones on the project. Oversaw stand-ups and maintained the development flow of the project.
Scripted and planned for future updates and downloadable content.
Created wireframes for user interface and menu elements using PhotoShop and Illustrator. Implemented finalized elements into the Torque game engine.
Handled planning for elements specific to the Lite version of the game. Scripted access restrictions and unlocks that could then work with the main game once purchased.
Designed the original puzzle mechanics exclusive to the demo. Created and led the development of seven downloadable content packs.